YouSaid · the spoken record
Dave Baszucki
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- 63
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- 2026-06-17
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- 2026-06-17
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Every line below is reproduced as it was said and linked to the record it came from. Nothing here is summarised or generated. Directory · Search · Corrections
“I have gone back to a review of ancient world history. So I've historically been a just heavy, heavy, heavy nonfiction science mechanical computing stuff. I think as a counterpoint to everything I do in my life, it's like ancient Greece, Xerxes, all that stuff. So that's where I'm focusing now.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I would say my youngest mentor, if I had to pick them, would be two or three of the Roblox creators who are under 18, who are inspirational to me.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Wow, I'm going to say I'm inspired by people whose inventions within this time they were operating somewhat span the test of time. So I would say very inspired by Walt Disney, very inspired by Leonardo da Vinci, very inspired by people whoever in their period invented some cool stuff.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Started with over planning, there wasn't online mapping, so I had a CD-ROM map called Streets and Trips plotted the whole route, initially tried to pick every campground for three months, and then I would say by three weeks in, it went a lot more spontaneous. It went more day by day, but it was up the west coast, up through Canada, up through Edmonton, east across Canada, visiting a bunch of relatives down through Minnesota, west through the Black Hills, over to Colorado, down through Nevada and back home in three months.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“It was called Freedom Talk, and it was, I'd say, a nonpartisan show about really the future of freedom of speech around what types of laws support personal freedom. It was a really hard show to get people to call into because, you know, Santa Cruz is a really small market. So it's hard to get people to call into. But yeah, no, we had a lot of great conversations on that.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, the first company was Knowledge Revolution, arguably early signals of things that I was compelled and drawn to around simulation. It started as an educational software company for learning physics. It expanded to be a physics simulation company for both education as well as mechanical engineering. We got some of our early signals for Roblox there. We literally, before we were selling the company, We knew this had to be online. We knew it had to have avatars. We knew people needed to be able to build and share stuff. That company was acquired. I worked for a couple years in a mechanical engineering software company. But then, yeah, I had a two-year sabbatical and I went on a really long motor home trip. Got to hang out with my kids a bunch, flirted with being a talk radio show host on the radio for a little bit.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I was in college, freshman year. I wanted to try to make some money over this summer. It was almost like that when someone says plastics, except someone in my freshman dorm said window washing. I said, no, what's up with that? Said, here's what you do. Like two-person company, you could wash all the windows in a house in one day for $75. I'm like, no way. So me and my brother that summer went and bought a bunch of window cleaning supplies and squeegees and ladders. We practice on our own house. We figured out what's the best formula. And then, yeah, all summer long we would walk around the neighborhood, knock on the door. Company was called Crystal Tech, quote the house, and then during the day wash one or two homes. We were just nonstop business and arguably high quality. We had to sell as well as do it. We got really good at ladders, really good at, you know, difficult.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I think the very first one with whoever that guy was that played the godfather and apocalypse now, I forget his name, the first mutiny on the bounty, Fletcher Christian was played by Marlon Brando, a young Marlon Brando, which was captivating.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“And live there, they were not found for 20 years later. Captain Bly was set adrift in a longboat, literally like a 30-foot rowboat with 20 people. They rowed all the way from Tahiti through Fiji all the way to the island of Timor and survived arguably the greatest solo navigation in history. I highly recommend it. There's three versions of the movie. They're all good.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“You are exactly right. Growing up, I had a globe, and then when I got older, I put an 8x12 world map on my wall, and I just used to read all those ancient explorers and look where they were going and imagine those places and Magellan and Captain Cook and Darwin and Joshua Slocum and all that stuff. Mutiny on the bounty had both that exploration angle as well as a little bit of the fantasy utopia angle as well. Like they sailed to Tahiti to get the breadfruit. There's a huge human battle between Fletcher and Captain Beyond Mutiny and the bounty. It's real. It's historical. It's nonfiction. One of the crews went on to pick Caren Island and literally with 20 people tried to set up.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Of use that we're doing right now that arguably accelerated during COVID. But I do think ultimately immersive 3D simulation will be a superset of video. We will have photorealistic immersive 3D communication. We'll choose to use that just because it'll be easier than video. So I don't think it's dead at all.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I don't think that's dead at all. I feel if we go back, generally if we go back through the sci-fi literature, those things mostly come to pass, I do think sometimes they come to pass at their own pace. You know, that there's that early Dune movie where they were playing with a digital tablet. It looks a lot like an iPad right now, but I think following that movie, we saw Apple cycle through, you know, we cycled through the palm pilot, we cycle through the Apple Newton tablet, and it was only a fair amount of time later we popped on the iPhone and the iPad. I feel we're seeing more and more people play an immersive environment. We are starting to see, as you can imagine, all of the trappings around concerts and other type of utility use, birthday parties. But we're not fully in the full-blown video level.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Fighting with duck kind of videos or dogs fighting with goat videos. And I'm starting to get a little worried that some of those videos I'm seeing are AI generated rather than real. And I only want to see the real ones. I'm a customer of AI validation. I only want to see the real cat duck videos.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“We may need a Turing test sooner than later, even if we can't imagine it right now. I am somewhat optimistic that the more desire there is for a turing test, the more potentially very large market there is for really good touring tests. I'm a bit optimistic about AI fake images and photos because I do think the market's going to evolve to go all the way back to who's validating that image or photo. It's almost like Underwriter's laboratories. If people don't know about this, but in the 1920s, before there was a lot of government protection for buying your new toaster or your new mixer, a private company form to put a sticker on toasters that they had checked your toaster. You know, when I'm on social media now, I love all the weird cats.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“We should chat about this. I feel coming up with the Turing test for the year 2090 is a really noble thing to be thinking about”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“But I think many of us, if not most of us, are going to want to know I'm playing with a human. And so I have an optimism about the human desire, whether it's a piece of artwork, a movie, some music, something to know that that has been human created or that is a human.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I don't think it's a fear, but I think it's something as a responsible CEO of a platform like this, I have to be thinking about all the time. And I feel in a way our vision of the future is almost like Isaac Asimov with a rule of robots will probably add to our principles something like every non-human player on Roblox, you'll be able to tell that's non-human versus human unless you've decided on your own that you want to go to Westworld and not know the difference. So I think that's probably a responsibility. I think more and more it's going to take a lot of thought and energy to tease those apart over time. But I'm a little bit optimistic in the raw motivation that there'll be some players at the right age who just say, hey, I don't care if I'm playing with AI or humans.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“And then arguably over the last hundred years, more sugars and corn syrup in our diet, the diet itself that we're eating is very different and could be contributing to mental health problems for many people. So I would comment that I am concerned about the diet that many people eat. And we fund a lot of research to really double-blind, you know, full official survey so we can start publishing this.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“By many doctors, yeah, you're just going to have to be on five medications continuously for the rest of your life. What happened in our family after years of research is we ran into someone who was able to treat their bipolar with what is called a keto diet, a ketogenic diet is a high fat, low carb diet. And for my son, that is the one thing that brought him some relief and some remission. There's a lot of really interesting evolutionary and historic rationale for this. Keto means burning fat rather than gluucose, potentially up till 10,000 years ago, the agricultural revolution, that's how a lot of us were operating. So one could say with the agricultural revolution, more carbs in our diet.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I'll put it in the maybe the reference frame of what we work on. And what we work on is mental health related to metabolic health and the concept that in addition to all of the other ways we work to combat wide range of things bipolar, schizophrenia, eating disorders, and one could go on in addition to drugs and medicines and therapies, the actual balance of the food one eats, the protein carb fat ratio has a surprisingly large impact on many, many people. Our own family history was my son got hit with really bad bipolar, went to the hospital several times. The story I think that millions of parents get hit with many, many medications, many, many doctors being told.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“We have such a creative user base that many of the things you mention we already see them trying to do it. I want to have my older sibling sign up. I want to have this happen. So the other thing you mentioned, which is continuous, is very important. We already have, in addition to facial estimation, a lot of other signals that give us hints of the age of that user and can very often tell that phone's been traded around or something's amiss. So where you're going with the eye scan or more of a continuous verification is where we're already headed as well and already working. Some of that is already working on our system.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Don't want to keep it around. So I think there is a responsibility for vendors to manage these signals. But I'm optimistic.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I feel we're going to see continued. I love using the word convolution mathematically means taking all of the signals. For me, at various levels of accuracy and just getting better and better in a privacy compliant, legally compliant way of taking full responsibility to the best of our ability to know the age of everyone on our platform. There are a lot of sources of signals. There may be a requirement someday in the US to have every app share the user's age. There may be other forms of signals in other countries. I think we're just going to see an increasing accuracy as more and more of these signals become available. It creates a huge responsibility for platforms like us. We use all of this facial age estimation signaling ephemerally. We do not keep it around.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Very complicated, right? How does one surgically define the wide spectrum of the overlap between chat communication, short form, video, image sharing, gaming, and AI chatbots? We do work very hard to support legislators around the world in the crafting of what we would hopefully believe is good legislation when a lot of times we've seen legislation come along with things we're already doing. For example, I don't know, California Age Appropriate Design Code, we are already essentially doing those kind of things. So I would say for me and for our company, the position is more how can we be a resource for legislators around the world?”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I feel we're given the thoughtfulness of our communication with the leaders around the world and hearing what individual countries feel is going to be appropriate for the young people in those countries. I'm optimistic given the amount of control we have in working with them, I feel we can keep concentrating on getting to 10% of the global gaming space and even more in the US. And that's kind of a clear path right now that I feel is less encumbered than some of the horizontal things you mentioned.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Media is typically shorter form video consumed by oneself has discovery algorithms, social networking. I think of it more as sharing FOMO inducing pictures with my friends. Gaming is typically, especially on Roblox, much more something you do with your friends or like when I was on the telephone, when I was a kid and we didn't have online gaming platforms. And then we have a whole new angle coming, which is AI chatbots, which also have to be very thoughtfully designed because they can be both very powerful. We may have AI chat bots contributing to education someday. And at the same time, we've heard some stories in the newspaper. So I think more and more countries are starting to tease these apart. In the case of Australia, we've enjoyed working with them in configuring roblox in an appropriate way. Way for their country.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“First off, one thought about Roblox and the way we operate is within about an enormous respect for the laws and cultures of individual countries. We have a platform that is very dynamic, is very configurable, both on our policies, on different age ratings. And we really do our best to respect and work with policymakers on what they've chosen to do in their country. Fortunately, in Australia, what we've seen, and I think legislators in the US and around the world are starting to see it's not just one big clump. It's not just social networking, social media, gaming, and AI chatbots. These are each very different types of products that can't just be thrown into a single bill or a single law.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“News and all of that. I do feel that same age group right now is not going to the newspaper rack and the library and probably doesn't want to have anything to do with ABC NBC CBS World News. They are probably on a short form social media platform. They are probably getting a lot of cat videos, a lot of sports videos and other things. But they are probably getting world events as well. And so I think the balance is where do 13 through 16 year olds learn about world events? I think we have to be thoughtful in how can they be very informed about world events and the news in today's world. And that's really complicated. But I guess I don't support just a blatant all-out ban for 13th through 16. I think we have to be thoughtful where they can get their news.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“The youth were reading too much, so I remember that data point. And then I can remember when I was growing up, you know, with 512 analog TV, my parents were very concerned that my life was going to be ruined by TV. So we had like parentally enforced TV screen time control. I do think there's nothing new about us evaluating what technologies are safe for young people, both as a society as well as parents. On social media, here's where I think the interesting balance is when I was younger, you know, in that vulnerable 13 through 16 age, I used to learn a lot by going to the library and reading the newspaper rack and going through the card catalog and trying to get in tune with world events. And we had ABC NBC, CBS.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I have a bunch of thoughts on this. I do feel we can go back somewhere around 0 AD in ancient Greece or somewhere whatever. There is someone famous. I got to see if I can find the quote where someone was concerned”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Generally, we discourage that. I'll tell you why. We have such an enormous responsibility to the younger players on our platform to the less sophisticated players on our platform. And so we have a responsibility both for monitoring the content on our platform, how the economy works, to the extent we can have a fun and safe and economically safe experience. And I would be concerned with off-platform trading if that might make some users vulnerable.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“It's not going way off on a tangent from the dollar that they can trust. They can cash it out today or in a year. If the Robuck was radically inflationary, we might create weird mechanics where the second you earn your robuck, you better cash it out. So I think it's created a bit of stability in the economy for the creators to know we're somewhat roughly tied, even though we're not really a true currency.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“It's really interesting. We're a U.S. company, but at the same time, everyone around the world playing on Roblox and we for now have pegged generally one Robuck Equals about a penny. It's been somewhat consistent since we started. That said, I'm actually open to the notion, you know, looking forward to the future. And obviously this is just we're brainstorming. Roblox creators don't get all excited. We're not going to do this. But it is interesting to think as Roblox becomes more and more global, should the robux more be pegged to a basket of global currencies to in a way pay homage to the various currencies in the world. I'm not against that. I think we generally like to anchor in the physical world. So we're tied to something. But it's also shown us a fair amount of fiscal conservatism. We treat the Robuck very seriously. If a developer's holding robux in their account for five years, they probably like the idea.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Photorealistic. What I think we'll see is over time as AI helps accelerate the ability to make games look really polished in any style the creator wants. Could be photorealistic, could be anime, could be a Warner Bros. 2D cartoon look. You and I might say that looks more beautiful, but the core gameplay is still somewhat the original gameplay. So I think we are going to see games arguably look more beautiful, even though I think they're all beautiful.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I think you're absolutely correct. What I feel you may actually be describing, you know, if we looked into other disciplines, the evolution of story from the campfire to written to audio to a movie and the increasing fidelity, all of those stories in a way are beautiful, but at the time for the vast majority of the creators, maybe that writing is just easier than producing a 4K Hollywood movie. And I feel that's a little bit like the metaphor you're talking about right now in gaming for the vast majority of people, their story or their idea for their game is actually pretty beautiful, whether it's a fashion game like dress to impress or it's a grow garden game. The games are arguably beautiful, even if they don't look”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Well, I was trying to go a couple levels out of the box on you there. The reason I feel they're beautiful is when you said that I immediately went to look and feel, but then I tried to imagine the 12-year-old or the 18-year-old or the 30-year-old, you know, struggling to build something wonderful and the human connection to those games. And so by that definition, I think they're all beautiful. They are all the efforts of creation of real people trying to pour their hearts out to make something that other people love to play on an artistic basis. I think, you know, you could ask me what percent of paintings in the MOMA do I think are beautiful. I'd probably say 20%. You know, that's probably a, you know, if I had to look at a thousand roadlocks games, I wouldn't name which is more beautiful to me because I think that's less important than really the”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“When AI spins up and starts generating all of these things, you could imagine it using a lot of tokens, maybe. So the more tokens fall in price and the more efficient AI gets, one can imagine all Roblox creators being able to iterate more quickly to build higher quality content and to possibly start even testing their experiences in ways they've never tested before. With infinite tokens, I could see a future where creators build an iteration of their experience and do a million hours of testing with simulated players in five minutes, get those results, iterate on their game, do another million hours and iterate on their game, and then take it live and learn more quickly. So I think overall, lower token costs equals more iteration, higher quality. More creativity for the Roblox creators”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Software more AI power to help build software. In the gaming space, we have shared that games are more complicated than software. Games have code, they have 3D objects, they have avatars, they have what are called NPCs, which are fake players with brains. They have scenery. They have missions and quests. And what we've embarked on is to do for gaming what's happening in the coding space right now. Now, because games are very complicated and they have”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Right in the middle. So, for I think all of our listeners right now who are curious what our token costs, the exciting place where people are talking about token costs right now is in software development. And listener could think of a token cost as how much money I'm spending every day on Codex or Cloud Code or cursor or you name it to help me write my software. There's a lot of debate right now on the ratio between the cost of people and the cost of tokens. Some companies are probably spending, you know, for every hundred dollars on their people a dollar on tokens. Other companies may be spending $50 in tokens for every hundred dollars of people and the most far-reaching people who are looking out there say, oh, they might spend more. I agree with you token costs are going to keep coming down and down and down, which means for some”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Who are building games in Japanese who are being played in Argentina? We have creators in the US who are building games who are being played in South Korea. So creates really this more future forward vision where, of course, AI can translate languages. So it's really been part of what we've working on. I would say not just recently, but for several years.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“It's interesting that we've seen the evolution of AI systems over the last four to five to six years. Even five or six years ago before AI wasn't big and hot in the public sphere, there were early machine learning technologies like Bert and other types of ML filters that we were very early on adopting both for our text filtering system for language translation, for monitoring in different languages. And many of these systems that are filtering language or translating language don't need the giant trillion row LLM to be very effective and to work very, very quickly. So we innovated very early on in the notion that if I were to make an experience on Roblox and push publish, we would auto translate that into many languages. We have creators in Japan.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“This notion you're talking about of implicit admission, we face head on that we have 12 and under on our platform and we want to work with legislators, with our innovation to be the best in the world at that. And I'll dive into that a bit more. We think all of the innovations were continuously rolling out are defining what we believe will be the global standard. We think it's a lot better to do what we're doing than just assume we don't have nine-year-olds on our platform. And that is what most apps are doing today without some form of age estimation. But I'm very optimistic what we're building as far as supporting connection, supporting play, supporting creativity, we're going in a very good direction here with what we're defining for our safety and civility standard. I don't think there's any admission in always innovating.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“You're very wise in thinking like a savvy 15 year old. And one of the things we've been working on for many, many years is the savvy 15-year-old who wants to try to break off our platform to maybe another platform where they can share images or share their address, moving to encoding, moving to trying to share a handle on another platform. These are all things we work very hard at detecting and filtering as part of our really industry-leading text filters in addition to the age banding and in addition to no image sharing. So we really focus on trying to keep people on Roblox so they can't go to other platforms and do some of this stuff.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“They are overlapping. So, as you correctly noted, plus or minus a few years, people can chat, but generally adults are not communicating with young people on our platform unless they happen to be trusted friends in real life and for certain ages parentally approved.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“That's correct. We now, in a way, really uniquely to, you know, as you mentioned, maybe mega platforms, if you were to call mega platforms any platform with over 100 million daily active users, for example, I believe Roblox is quite unique about either gaming platforms, social networking platforms, social media platforms in using digital age check to estimate the age of just about everyone and use that as you correctly note for banding communication with people who aren't known. But I will highlight that is in addition to world-class text filtering and that is in addition to we don't allow people to share images for example when they're chatting”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Digital standard, and at the same time, it's something we don't shirk away from. We welcome the introspection because that's our commitment. And really our responsibility for the platform.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“Age appropriate digital engagement, we think that's really good for business, actually. We're unique amongst many apps in having people under 13 on the platform and saying we have under 13. Most apps out there are labeled as 13 plus, but I know, I think most people know there are a lot of 9, 10, 11, 12 year olds on most apps that are 13 plus. For us, it's been a huge benefit. It's allowed us to lean literally since we started into all of the innovations that started with world-class filtering, started with never sharing images, have evolved to AI-based age check, have evolved to segmenting communication. And now that we have all of this working together, even involved to how we select content for different ages. So I would say there's a difference.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“I think you're touching on a whole range of things. I think one thing you're touching on is the expectation in many ways that technology and digital platforms go to their own standard in a way. Self-driving vehicles, even when a self-driving vehicle is 10 or 20 times statistically fewer crashes per mile, it's still very much under the scrutiny of the public radar. Or even if commercial airline transport is X times safer than driving in a car per mile, it can be under public scrutiny. I'm optimistic that for us, the public scrutiny, we get is really integrated in our vision for the platform, which is, you know, we've said we want to set the world global standard for healthy sake.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“And thinking about it that way, I feel the jury's still out on that. And I think people are experimenting at that from both sides of the aisle.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source
“This is a great conversation topic. We talk about it all the time. You know, for a while WeChat was viewed as the everything app, digital finance, messaging, chatting, deep integration with minigames, a wider range of that. I think we've seen some tension over time, the evolution of some platform splitting. You know, Facebook and Messenger split, Instagram's all integrated. We've heard other platforms talk about being the everything app, you know, we've heard X talk about digital finance and chat. I think the jury's still out. There's a balance, I believe, from a UX design standpoint on the cognitive load of how to design an everything app versus the familiarity people have of splitting their cognitive space between this is a chat app, this is a gaming app, this is a short-form video app.”
2026-06-17 · Conversations with Tyler · Dave Baszucki on Roblox, Teen Entrepreneurs, and the Future of Play · IDENTIFIED FROM THE TRANSCRIPT · source