YouSaid · the spoken record
James Cameron
- lines on the record
- 62
- first
- 2017-01-27
- most recent
- 2017-01-27
- sittings or episodes
- 1
- sources
- podcast
Every line below is reproduced as it was said and linked to the record it came from. Nothing here is summarised or generated. Directory · Search · Corrections
“I thought it was extremely exciting. What we were doing, I'm not saying that Avatar created VR. What I'm saying is that for the first time, we felt like we were pioneering and entering into something new. Because it was the first time we were making a movie in a 360 degree world with a virtual camera, the only thing different is that the movie or a headset.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“And I thought about it for a long time because it is a great question. And what I came to was that I believe that creative types or artist types are better observers of the world or more curious somehow about the world itself. And what happens is by paying attention to all those small little details that nobody else cares about, those are the elements that allow you to complete a problem. If you look at art as a series of questions and answers that you ask yourself to get to the finish line, If you know those little subtle answers, you're able to get”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“A different perspective, yeah, and I think that's what was compelling to me. And I think if we had just told straight out of the box version of Sleeping Beauty, people wouldn't have been as engaged. I think the unique part about the film was that we got to see a different point of view and see some things that we might have wondered about if we had seen Sleeping Beauty. So to me, that was really, really interesting.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, it was really just your vision Let's talk about some of your directing work. And so you directed Maleficent, which, by the way, is such an amazing movie because I love the fact that you tell the story of the dark queen that people have always wondered. It's a different perspective.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, it was really just your vision. It was really just Gemini in the beginning. Later on, a guy by the name of Rick Carter came on who was a week co-production design. He did the human elements, the military base, and I did the organic world.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“It was a visual image of Photoshop. Photoshopped image. It started off as a sketch and then into Photoshop. But I said, what the heck? So I went into meet Jim the next morning. He and John Landau, the producer, and we were talking for some time, and we all agreed what we could do. Okay, good. And then I said, hey, you know, Jim, I did this piece of art. You want to see it? And he said, sure. And I put it up on the screen. And he literally sort of turned white. Oh, my God. And pounded his fist into the table. And I said, What the heck have I done? And he pointed at it and he just looked at it and he said, that's my movie.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, so I had never met him, but I was so inspired by the call. And I'd spent years doing my own artwork. So I did, I said, what the heck, I'll do something. So I just made up this image of Vista, you know, and had giant trees and floating mountains.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“What do we think it is? Tell me any more about it. And he said, Well, when we get together, we will. But all I can tell you is that it's on a moon that's orbiting a big gas planet. That's literally all.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“But he asked me if, because he had seen Master and Commander and he just loved the realistic qualities and the design of it all. He felt that it was very real and gritty. So he asked me, you know, would I be willing to help him for a few days to, because he had a studio presentation. I said, okay, sure. And I said, can you tell me a little about it? And he said, yeah, it's a big science fiction film. It takes place on another planet, you know, and very vague, really. Oh, no.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“Oh, well, yeah. James Cameron's You know, my buddy Jam. Titanic theme and blah, blah, blah. But it was so out of the blue. It was a Sunday. And, you know, the phone rang and it says, it's James Cameron. And I said, yeah, right, okay. Whatever.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“Which took me to a point where I met a director named Peter Weir, and we did a film called Master and Commander Together. And he's a great man, a gentleman. But we became such close friends that by the time we were finished, he felt like I had designed so much in the movie that he gave me the credit on the film as visual effects designer.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source
“It's extremely interesting ride. I seem to change careers about every five years, it seems. But I started off, my father was a low-budget filmmaker, and I grew up watching my dad make monster films in our garage. He was a big fan of Ray Harryhausen and Willis O'Brien. So I was immediately struck with the fascination of not just film, but the world creation. And it was like magic to me at the time. That led me into sort of creating the backgrounds for some of the stuff he was doing. And that led to an 18-year career as a matte artist and visual effects supervisor.”
2017-01-27 · a16z Podcast · a16z Podcast: Building Worlds with VR, Art, and Narrative · IDENTIFIED FROM THE TRANSCRIPT · source