YouSaid · the spoken record
Jesse Schell
- lines on the record
- 18
- first
- 2019-08-04
- most recent
- 2019-08-04
- sittings or episodes
- 1
- sources
- podcast
Every line below is reproduced as it was said and linked to the record it came from. Nothing here is summarised or generated. Directory · Search · Corrections
“And you have fans, you have this and that. And you're in a thousand square foot space. Like how many folks in San Francisco have a thousand square feet of blank space and five VR headsets and all the gear and custom software and content when you're talking about the highest end cutting edge experience, that is going to be something that you're going to have to do outside a system that costs hundreds of thousands of dollars. We also are very excited about the in-home experience as well, but that will always be a more casual type of experience than what you can get out in the field.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, I think there's a bunch of different reasons why people will ultimately want to go to these experiential places. The very first thing is if you've ever been to Oracle Arena while they're playing League of Legends in a group of like tens of thousands of people, it is a very different experience than doing it at home or you're going with your family to a sandbox OER, you're putting on all the latest gear and you have haptic feedback.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“The other thing that is happening if you look at it from the real estate end of things is that what are we going to do with all of this small space? And what are we going to do with all these restaurants that are kind of the three-star Yelp restaurant? It's just there, but like really you could order from your favorite place on Uber Eats or DoorDash or whatever. And like, you know, that's even better, right? So it's, you know, cities are changing a lot and there's a lot of space that's opening up that we're going to have to figure out what to do with it. That very naturally leads to all these new forms of entertainment, especially when there are things that can drive foot traffic. Consumers are going to go to these locations when”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“That's right. Yeah, and I think as much as we're talking about Fortnite's Battle Royale, a lot of what the company Epic has been emphasizing is their creative mode, which is just being able to make cool structures and new types of gameplay, et cetera. And that's another form of how you can build a network effect, the same one that's propelling Minecraft and Roblox, as well as kind of this entire modding community. That's obviously been one of the most powerful forces in the internet consumer products sphere. And I think it's inevitable that that all makes its way into the games world.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Right, right, who all have this very strong incentive to like keep the game going and continue marketing and et cetera, et cetera. And then the third one, which we haven't talked about, is user-generated content in the context of games.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Right, right, exactly. And so what ends up happening is in a world where you can mod and then also ultimately create these full games that are multiplayer intrinsically and have competition, have these different elements. What these are tapping into is they're able to create video and streaming communities around the game that kind of keep it going. Hence the net. That's one form of a network. Another form of a network has been the esports leagues and the teams and this whole ecosystem of folks that manage.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, exactly. And so I think what we see is that many of these genres are taking time to kind of incubate and kind of evolve in the indie gaming community and in the modern community. And then you have a new entrepreneur that then comes out with a fully integrated AAA type level kind of thing. And that kind of brings it forward. And I think what they end up tapping into, especially this kind of new generation of games, is bringing network effects into the games industry.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Right, yeah, exactly. Modified game. Exactly. That's right. They're modifying games, they're adding new assets, adding new rules, you know, et cetera, et cetera. And, you know, League of Legends was originally derived from Dota, which was a mod of Warcraft 3. And similarly, Fortnite had a bunch of predecessors. There's PUBG. There was a mod that was built on Arma, et cetera, et cetera. And so...”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Yeah, one of the really fascinating patterns that's been happening in the games world has been that oftentimes there's a whole ecosystem of modders. These are people that I love.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“If you take the metaphor as game shows, right? Game shows are some of the most widely watched forms of entertainment. We don't call them sports, right? But people love watching them. And there's going to be competitive versions that aren't going to be about shooting somebody. It's going to be like who can, you know, make the best virtual garden, you know, who can cook the best virtual recipes. That's going to be a thing.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Right. And so I think what we're going to see instead is we're going to end up seeing a vast set of new genres, a very watchable, very streamable entertainment experiences ultimately that have as much to do with creativity and creative expression. You can imagine playing rock band or dance dance revolution or whatever.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“I mean, one aspect of it is that right now when we think about sports and esports, inevitably it's a player versus player competitive type genre. And I think what we're going to very quickly find is that if you just go to YouTube and search for Minecraft, there are so many things that people want to watch that are not this PvP competitive kind of format. And so I think...”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“If you grew up on AOL Instant Messenger, you would not have been able to guess that a system of profiles and feeds and this and that would be the dominant way to hang out with your friends, not instant messenger. And now for many of us that are in the Facebook or Instagram kind of generation, I think it's going to be hard to extrapolate like, oh, maybe actually the next way that all the humans in the world want to get together isn't going to be also feeds and following and photos and all this other stuff. It might look more like Minecraft might look more like Fortnite. Yeah.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“You know, in a world where they've been immersed with all their friends in these insane 3D environments, that they're going to go to a 2D feed with static images and think that that's actually the coolest way to hang out with their friends. Like probably not.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Exactly. And then now it's like, wow, you know, actually, like the iPad plays Fortnite pretty well, right? Yeah. You know, they have to modify the controls a little bit and this and that. But that is such an amazing experience to be able to play one of these massively multiplayer games without needing to spend thousands of dollars. So I think those two things, and we're also just seeing that kids that are growing up playing Minecraft and Roblox, they're graduating to Fortnite. And there's a very good question, like, are they going to graduate from Fortnite? And what else are they going to do? Are these kids going to find that?”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“There's a couple different trends that are coming together. I think the very first one is that video is just become such a huge thing. Streaming has become such a huge, huge thing. That is very much to do with the fact that we have phones. We carry these supercomputers in our pocket. We have the bandwidth mobility to be able to do it. And so when you look at the stats around Twitch and YouTube, there's literally billions of monthly actives that are consuming video. What that means is that creates this new medium for any product that produces lots and lots of visual content to live on top of that video. And so we often will, you know, talk about this in the context of gaming or we'll context of education or the context of many other of these things. But gaming is clearly the one that has very much benefited from that. So I think that's one really big piece. The second piece here is that there's steam, there's all the new consoles, there's cloud gaming that's coming out. I think all of these new trends really”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Wow, you know, an World of Warcraft, right? World of Warcraft. Right. And so this is sort of a new way that consumers are coming together and interacting with each other in a big way. And in esports is kind of the natural outcome of all that.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source
“Awesome. I think when we look at esports, the most fascinating thing about it is it is the most publicly visible phenomenon of the much broader trend, which is the emergence of gaming as a new form of entertainment at a pure level to TV and movies and music and so on. It's sort of inevitable that it'll get there. And just the hours that consumers are putting in really show that. For years, people have said, well, you know, gaming, it's just like hits driven business and you build a game and you release it and you get all your sales in year one and then that's it. And I think what we're seeing is that in this new style of hyper social gaming properties that have esports leagues around them that have multiplayer built in, that these properties like League of Legends ride games is their flagship game has now been around for 10 years. It's still doing over a billion in revenue. There's still a ton of people playing EverQuest. There's still a ton of people playing.”
2019-08-04 · a16z Podcast · 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment · IDENTIFIED FROM THE TRANSCRIPT · source