YouSaid · the spoken record
Min-Liang Tan
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- 2026-01-19
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- 2026-01-19
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“Well, I think for Grok, we picked Grok also because it's got the best conversational AI at this point of time for us, at least from a conversation, personality side of things. And that's one of the things that we looked at from a tech perspective. Now, ultimately, however, we do see Ava as an open platform, right? If somebody wants to be able to use a different model, it's one of the things that we're taking into consideration. And we're multimodal, right? But I think from a perspective from Avatar, from a conversational AI for CES, we feel that Grok has a really great conversational AI model at this point of time. So that's one of the reasons why we picked Grok.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“We plan to take it out, but we do want to get as much feedback to hear what are the concerns? Are there things that we can do better? What's cool? What are the characters that we would like to get on? We'd also like to get the feedback from many of our game partners also at the same time to do really specific character models, so on and so forth. And then finally, I think on the trust and safety part, we also want to make sure that we take that into consideration. Are there things that we need to know, and we are working with our model partners also at the same time?”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“But I mean, with the guard reels, and that is also, I think, on a broader level, from an AI discussion and things like that. Trust and safety is one of the things that we do look at internally at the company. But specifically for Ava, it was just coal. It was just awesome to be able to have a product like that and hopefully we will.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“We've created holographic projectors for game companies back in the day to say, hey, look, is there a way that we can do a holographic representation of some of your latest characters and stuff like that? But with AI, we were able now to be able to get that personality there, the conversational AI coming through. And I think the tipping point for us was really not just making great hardware and not just having great software, but now with great intelligence, I think coming out together with it. And it's that premise of being able to have a kind of a semi-physical representation of an avatar to me, being able to chat as opposed to clicking a button or typing on something and having a little thing over there. It's a really exciting imagination for ourselves. It's cool. We've always had that. Whether it's a game like a Super AI in Halo, Cortana, for example, so it's a little bit.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Sure. So actually, yeah, somewhat. Well, it's not so much in the specific verbatim words of I want to anime waifu and things like that. But we did hack together a holographic projector to have a character there. And we had ideas like that in the past before, right?”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Yeah. All right. So now I have to ask you about Project Ava. Did you say to your team I won a holographic anime waifu on my desk? You're like, the metric is what do we want? Who was like, I want this?”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“So, I think for us, when we launch a product, we look at the traction for it, is this something that we want, do we want to invest in the next generation? Do we want to kind of provide that roadmap across to it? So we essentially work very closely with the community. I think we keep talking about four gamers by gamers, but we really believe in that. And we've got a really big fan base, very passionate. Everyone's got an opinion. We love hearing opinions. We've got social media. We chat with them often, so on and so forth. And that's what really guides us. And we really led the community guide what we build for the future.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Well, scaling it. I think scaling it is definitely something that we would like to do. And sometimes we're really early. For example, I think over a decade ago, we built a complete gaming PC and a handheld, for that matter. We brought it to market also at the same time. And today, we've seen handhelds go out there and we haven't launched our handheld, for example, at this point of time.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Of the, I mean, every year there's always some project, some of them come out, some of them don't come out. One year you announced a respirator that got you into a lot of trouble. You had to recall the product. How do you make the call of, okay, this project, it's out, it's successful, it's doing what we want it to do. We're going to keep investing versus this was a one-off. What's the metric of success rate?”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Actually, so we've got a labs team internally which has the chartered pretty much look at things far out in terms of the industry where we think the industry is going and we can build toward that. In essence the decision to green light a project or to an actual product is really like, is this cool? Do we think it's going to do well? I mean, we kind of started with that with the gaming mouse, right? We very rarely sit down with finance people and say, oh, do we do projections and things like that? It's really a bit of a, you know, off the seat of our pants kind of thing. It's cool. We like it. It's going to be fun. We want it for ourselves. And I think the real kind of trigger there is, do we want it for ourselves? And if we really want it for ourselves and we think it's cool, we'll bring it to market.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Yeah, the chair, it's So, how do you decide what is going to be a real product you're going to ship? The AI PCs, I think, are real products you're definitely going to check that's just happening. And then here's the concept just to get attention and feedback. How do you make that kind of choice?”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Yes. We've got Madison also, which is a project that we've brought across which showcases the latest and greatest in immersion technology. We've put into a gaming chair. So that's, you know, the chair. It's getting a lot of traction. And yeah, and a whole lot more. And not just hardware, but software.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“I think, well, we have our own events pretty much, but it's a good opportunity just to catch up with partners. I think that's been the real opportunity for us. And it's also a good opportunity for us to kind of bring the rest of our audience along, from the gaming community, which who may not necessarily be keen so much on all tech, but they really want to see what's the latest and greatest in gaming tech. And that's what we do.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“It's an opportunity, I think, for us also to catch up with our partners, friends, show a little bit of what we've been working on under the hood. But it's a bit of a tradition also of sorts. I think the community expects us to be here. I'd love to see more of these in person events right now, especially post the pandemic and what has happened. From a gaming perspective, we've also lost a couple of big events in the year. So it's a great way for us to get off. It's a little early in the year for us, though. We wish it would be maybe mid-January or something like that. But it's a bit of a tradition for us. I hope it continues. I hope it gets bigger along the way. And it's massive right now. But it's good fun.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“We brought it to CS. It has been a hit, and we said every year, why do we bring more of our concept products, some of which will come to market, some of which do not? And let's hear what the community thinks. So we're a company that Four Gamers by Gamers. We really like to hear what the community likes to say about our product. And it gives us an opportunity to... Present the stuff we've got, get the feedback, and then we go back and polish it a little bit.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Odd, and we've been just talking about it yesterday. Well, it's over 20 years, right, at this point of time. And I think we've been at CES maybe 15 years or so. And from the very early days at Razer, I remember Pepcom, massive haul with a little table there talking about gaming products. Back then, I think we were probably one of the few, if not the only gaming equipment provider. And it's really grown for us. I think what has happened is we have a huge online community, people very passionate about things that we come up with, what's the latest and greatest, and we've really grown this community who have all been kind of invested with what we're going to be launching at CES. So it kind of started a couple of years ago when we said, okay, why don't we not just bring the stuff that we're going to launch, but some of the things that we've got cooking in the razor labs and stuff.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“I mean, that's what they told me Let's get into it. You have a bunch of announcements here at CES. You've obviously been with Razor. You founded Razor. It's over 20 years into it. The gaming industry is undergoing a lot of turmoil lately because of AI. You're making huge investments in AI. There's a hologram waifu we should talk about that you've introduced. I actually want to start with something very basic. I've been covering CS for about 20 years as well. Razor loves CES. You love CES. Every year”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT
“Thank you to our audience. We are live at Brooklyn Bowl at CES. I'm very excited to be doing this in front of a live audience. You're going to hear them throughout the show because Min has no shortage of extremely controversial things to say.”
2026-01-19 · Decoder with Nilay Patel · Razer CEO on AI in game dev, Grok, and anime waifus · IDENTIFIED FROM THE TRANSCRIPT