YouSaid · the spoken record

Todd Howard

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202
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2022-11-29
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2022-11-29
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  1. This has been an honor, and there has to be said I have a huge team of people I've worked with for some of them for 20 years. And it's really all of us together.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  2. You know, he got obsessed with it, and he wasn't usually. I say, Hey, check out my games. Ah, shut up, dad. We're playing with other stuff. And he got like obsessed with Skyrim. Like we're having deep elder scrolls lore conversations at dinner. And I saw it through his eyes. And that was pretty special. And then the mods he was downloading and the YouTubers he was following talking about stuff. So the people who like the Elder Scrolls people don't realize how much of that I have watched with my son And then I kind of, when the 10th anniversary came out, like, oh, I'm going to check out a bill. I have to check out the build out, but I hadn't played it in so long. And it was like. It does. Has this flow. We're like, oh my God, I just played for four hours. I need to. I need to turn it

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  3. Takes time, so like Skyrim had its 10th anniversary, and so when I went back into it, I think I got to see it for what it is. My younger son got really into it a few years back on the Switch. That's what we noticed. People age up into it. Right. So, one of the reasons it's so popular is people come into. Now becoming teenagers, and oh, okay, I'll finally place Chirum and, uh,

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  4. Noticing the world around you. Look, there's so much anecdote someone says. Everybody has two lives. The second one starts when you realize there's only one And I think I usually preach to my children and everything else have a curiosity to the world around you and you'll have the most fulfilling days.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  5. Having a curiosity. Know the ability to Assume a lot And be curious about the world around you. It's not the same as just wanting to learn everything, but what makes other humans tick, how do they feel, how do they love? It might be cliche to say in the meaning of life is to love.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  6. And I would say it for anybody's vocation, whatever you're doing, you know, whatever people do, you're going to have harder times. Sometimes people be out of maybe recalibrate yourself to like, okay, how can we make this more enjoyable for all of us no matter what you're doing and rewarding?

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  7. I cannot imagine doing anything else. I'd like to do it as long as possible. I will say, though, as I've done it, You know, soon it'll be 30 years at Bethes I've learned that to appreciate the developments a little bit more, you know, that the time it takes, I should prioritize all of us enjoying the development process more than I did in the past. It was like, you know, just wanted to. End of this all that mat And the more you do it, you realize, no, I'm spending the majority of my life in Tamriel and the Wasteland and Fallout. So, you know, the moments that we're all doing this together, we need to enjoy it. Like, it's a lot of work finishing Starfield, but hey, we got to enjoy this. This is like incredible. We don't get that many shots. So.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  8. I could go back. I would just say it is a mashup. It is a unique. It isn't one thing intentionally. So it does a lot of different things that we, myself and Yurik and the folks at Machine Games have wanted to do in a game. So it's a unique thing.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  9. And they loved it. And again, the internal team that I had not only didn't have the time, they probably weren't as good a fit as machine games who's done the Wolfenstein series, who is the perfect fit for this game with storytelling and how they record it. And they are, it's awesome. They're just doing an incredible job with that game. People are going to be, if you like Indiana Jones, it is a definite love letter to Indiana Jones and everything with it.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  10. What's the opening at Raiders? So I've always wanted to, it's one of those things like what's on your bucket list, like, oh, I want to make an Indiana Jones game. And I had pitched Lucas. I had met some people there and pitched them back in 09, this Indiana Jones game concept. Wanted to publish, it kind of the deal fell apart, they wanted to publish it, and we were a publisher, and so we didn't do it. And I didn't really have the team to do it. I just was going to figure that out after we agreed to a deal. And, well, you know, we made Skyrim, so it worked out. And then, you know, fast forward 10 years plus and Lucas, now part of Disney, and they're doing a lot more of licensing and working with people. And so I knew some folks there and said, oh, I have this idea that I pitched a long time ago

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  11. Well, you know, I saw it obviously when I was younger, and I believed it. I believe this happened. And when they found the arc, I literally, I could not believe that they found it. And I have found over my life. It's still really watchable every time. I enjoy it every single time. Love the character, love the story, the opening is the greatest movie opening ever. And I just love everything. I love everything about it.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  12. Well It's different. Like Indiana Jones is different, where It is like it's Indiana Jones, not a world, it's You can talk about the world Vinia Jones, but at the end of the day, it's about this character. And Raiders, still my favorite movie of all time, No Debate, it's the best movie ever.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  13. Well, for them, you know, it's much more character driven. Like, you can do all these things with the world and stuff that we already have. It's the main characters who they are, what their motivations are that really is the engine

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  14. I was stunned. They, I mean, Want to spoil it, but when people see it, I think they'll just be like, wow, it's the other thing we're approaching it. It's very different where when it was people would say want to make a movie, they wanted to, you know, tell the story of Fallout 3 or then tell the story of Fallout 4. And for this, it was, hey, let's do something that exists in the world of Fallout. It's not retelling a game story. It's basically, you know, an area of the map and like, let's tell a story here that fits in the world that we have built doesn't break any of the rules, can reference things in the games, but isn't a retailing of the games that exists in the same world, but is its own unique thing. So it adds to it, while also people who don't haven't played the games, who can't experience how crazy cool Fallout is, can watch the series and so.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  15. Keep in mind, I've never made a TV show Those are all the best, you know, no one ever does it wanting it to not be great, but they've just done their attention to detail and just obsessive with what's on the screen and the storytelling and how it looks. The whole thing.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  16. The EP's directed the first few episodes. And when I connected with him, Jonah was like, hey, you're the person I want to do this. So I met with people, kept saying like, you know, just. Let me see if he wants to do it. And to my joy, he was like, Oh, yeah, Fall 3 is one of my, yep, sign me up. There was like, no, how do we get this done? And at that time, he was sort of at HBO and it was trying to figure out, put a little pause on it Know got to visit the sets, reading scripts, and things like that. It's all new to me, but they're doing such an incredible job. Like, I think if you like this world, you are going to be just blown away

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  17. People asked, you know, I can remember 10 years ago after Fallout 3 was a hit, you know, the movie producers coming and, hey, we think this would make a great movie. And taking a lot of meetings, and I think most people would jump at that, like, sweet. And I sort of paused and like, I don't know, what is this going to do? I feel like they're going to synthesize. I met great people, like well-known creatives. It's going to get synthesized. two hour, I don't know. I'm not. I'm not seeing the great thing here yet Know, I think the advent of television in terms of what it's become nowadays with big budget TV series that kind of came up again and met with people and Jonathan Nolan and Lisa Joy who do Westworld. And I always love the work he did writing interstellar and the dark, like movies I just love.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  18. Those kind of ups and downs for the length of developments that we have, people don't see them, but we have them, you know, all the time. And so it's that sort of belief that, you know, with the team, having done it time and time again to know that now we're going to make it as good as we possibly can. And whatever we're experiencing now, when we solve it and we get it out and we see the millions of people who love it, it's all worth it.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  19. You know, when I started Bethesda, I don't know, my father had moved nearby to the office. I was moving. I slept on a sofa. I didn't care. I don't need a bedroom. I'll just sleep on the sofa and work there. That's all I want to do. When the company almost went out of business, it was, well, I hope it doesn't. I feel somewhat responsible. But hey, let's, okay, that's a learning lesson. Let's go. I think I was pretty resilient to it all. Fallout 76, like really bad launch. And okay. What did we do wrong? What can we learn? Let's go edit. Now it's a success.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  20. Well, I think what's weird looking back, I was so in love with doing this that I didn't view them as Like dark per se. Looking back, I was like, oh, that was, I just wanted to. Okay, let me find a way to make this work.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  21. You have to find something that you love so much that it's never going to feel like a job. And don't do it for money. Don't do it for find something you love. Rest of it will come. It won't be a straight path And do not ever underestimate yourself Going to take hard work, but the worst thing that young people do is think they can't accomplish something or they underestimate themselves. And maybe those first few times through where they do fail. They love it enough, they're going to be resilient and push past that. Anyone who's had success or gotten somewhere, it's been They've had those times, right? And they've stayed resilient because they love it so much that this is what they want to do. When you do it for other reasons. Don't think it's going to work out the same

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  22. Know, there is an escape or to be someone else that's more powerful in our games that you aren't in real life that gives you a confidence or a perspective. We're doing one next week, but we've done a number of make-a-wish visits, kids who could wish for anything and they want to come. And I want to see the next game and meet the craters and see how you do it. And they come with their family. And it is like the greatest thing that we do. Reminds you of how important it is. And the other really awesome thing is. You can see the family change by the end of the day. Like, they don't even realize what it meant to their child or what went into it. And it's just that to me is been involved with that foundation for a number of years and it's been really good reminder of how lucky we are.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  23. The above. Yeah, of course. The big one. Like to say, is the video games give you is pride. Outside of other, you know, if you watch movies or things like that, like, yeah, but you never think, like, look what I did. And that feeling of accomplishment and pride in what you did where you overcame. You talked about going back to a game that like those are real feelings of like accomplishment that I've felt in games that I've played and When we get to see a player feel that, it's really, really special. The other one is there is a.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  24. Well, we know where they've been and where they've died and how long they play in certain sections. And we can sort of tell outside of people just telling us on forums or calling or other things, we can tell for some data where people are dropping off or having a, you know, we can tell if there's a key frustration point.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  25. It is, and I'm gonna play you saying that back to our team because people forget your heads down, you're trying to solve these problems, and then you do forget how many people. Touches

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  26. You know what? It's the best. Then you have audio and By far, it is the greatest job you could possibly have. If you're into like technology, it's great if you're into storytelling and creativity and art. It's great. And it's really the gaming, the combination of that.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  27. So internal to the studio, it's a lot of programming, a lot of art, you have design, which breaks into some quest design, writing, systems design, who are like doing all the treasure and the loot and the skill systems. And then level design is making the spaces like those that you'll play through. Production is a big part of it. The producers who organize everything. I can't remember if I mentioned art, a lot of artists. QA staff as well. They're hugely valuable in saying, hey, we broke your game in these magical ways. What are you going to do about it?

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  28. You feel like okay, you've made tangible progress on the actual build of the game. Something you played in the beginning of the day didn't feel great. You figured out a solution with a group of people. Like it's always with a group. And then the next day, you're like, yeah, that was. Work

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  29. Get to play some of a game. The game will say Starfield. Get to play some of Starfield. Look at the problem set of what it is doing. And then get in a room with the other developers that I work closely with and we solve that problem together. So that's the most rewarding thing when you can say, okay, what do we want this to do? What's the real player experience we want? What are all the pieces in front of us where you know the actual tangible pieces as opposed to the beginning, the pie in the sky part is always fun, but it's like anything is possible, that's fun, but it's not rewarding in the same way because you haven't solved something. Whereas these are the elements you have to play with. How do we make this all work together? And you come out of it at the end of the day like, now that feels great

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  30. I'm in a good flow. Know Starfield, I'm directing, so I sort of view that as that's an everyday thing. Fortunately, I get to do a lot of stuff from Look at the TV show we're making and this Indiana Jones game that's being developed at Machine Game, so we have to look at that. But the best really day where I feel it's fulfilling is

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  31. We're racing games, forza put up there. I love forza. Played them all. When you have to recreate something that's real in the real world, say it's cars or it's sports games, everybody knows how it should work. That's a really difficult task when people know how it should work. Then you're going to balance it for single player. The multiplayer parts of it that get very, very competitive. And in many respects, you're forced to put out a new version every year. And I say forced in quotes because count them as big updates. But it's a very, it's a much more difficult development process than I think. People understand and how hard those teams work. I know a lot of people who do it. And I think they just do. I've enjoyed them all. I buy Madden every year.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  32. Look, FIFA's incredible. Look, I'm a college football fan. They give you that fantasy. If you like European football slash soccer, FIFA is incredible. Yeah, I love that game too.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  33. Oh, yeah. Yeah, but there's more teams. You got the college, you know, fight songs. There's more pageantry. And the players turn over. They're only there for four seasons. So you have to, the, the, the, the, the, so, you know, it's more dynamic.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  34. They're all leveling up, and then I have to play them, and then the college one, because I like college football, they graduate, so you lose your players, and then they stop making the series. And I know the folks at EA and they will say, I have bugged them. When is this going? And they're doing it. So it's finally coming back.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  35. Hearthstones a game I love. I love all types. I like sports, college football, NCA football was my favorite. It's like, I would say this is a great role player.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  36. There's a very strong tone. There is a very strong tone. You know, the satire on the world is just so well done. The gameplay is great. I think they've just done a Phenomenal job

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  37. Both love. I would put GTA 3, Grand Theft Auto 3 up there with the landmark kind of usher in the open world when that comes out on the PlayStation 2, even though there was GTA one and two, this was an all new thing with the mobster storytelling. It was, then Vice City is kind of a fast follow, which, uh, Could be my favorite one. I loved all the Grand Theft Autos. I think they're really phenomenally well made games. Same with Red Dead. I think Red Dead Redemption won. Be my favorite story

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  38. Is it's my favorite Zelda because obviously like open world stuff. And the one thing that they do really, really well is they don't constrain you. Some people, you know, even some of the things we do constrain you a little bit more. Zelda says, here's the whole thing. And you are constrained by the actual Player abilities you haven't earned yet, not some arbitrary barriers. And so I think they just did a phenomenal job. It's a magical game.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  39. But for me, the ultima civilization. As far as a grand strategy game. I mentioned in terms of bringing games into the mainstream in a way that captured people that nothing before it had. Super Mario Donkey Kong, everything. Nintendo, probably the best game makers in the world still. They know who they are. They know what they want to do. Always in awe of what they create.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  40. It's got some moment of challenge, and it's just so elegant. It's like to me this very pure game that only works because it's a video game.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  41. A little bit, a little bit And that's also why I like. Know this goes to video gaming or any other digital thing. Looking at my collections of games even digitally, I want to see nice, you know, in the same way you want to see nice album art. I want to see nice cover art for our games. And we spend a lot of time in them so that you take a look at Elder Scrolls and Moore and Oblivion and Skyrim. We want those boxes to look good next to each other. Going back to the video games, I always mention Tetris because I think it's... Know obviously, I love virtual worlds and those kind of things, but for the time and what an interactive video game sort of the simplest form. Sort of think you can put Tetris in front of just about anybody. And they'll enjoy it.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  42. You know, the cardboard boxes and the way they were designed, and Ultima 7 is black, and Ultima 8 is the fiery gate and the paintings on them.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  43. What kind of game is it? It's a role playing game. You know, circa 1992, 93, 94, and Ultima Online, first, you know. Really visual online world in that way. But for me, that was a virtual fantasy world where I had, you know, you could break bread. You could pick all this stuff up. I mean, anyone who's played Ultimas and plays our stuff can see the kind of touchstones and callbacks to that or inspirations. And the other thing that I loved about Ultima was Was particularly the peer, they were all different. Right, that they iterated and there weren't necessarily what I'll call a plus one sequel outside of Ultima 7 part two, clearly a plus one sequel, but they each had their own tone. I love like the boxes. You know, it's something that we get into as well. I love this idea that a game also is this tangible.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  44. Just sort of like hearing you say that you think Scarum is the best game of all time is quite. Thank you. And it's incredible thing to hear. Know when I think about A couple answers there's ones that are like personal to me. Ultima 7 is probably

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  45. Is what determines where I want to play. Do I want to be two feet from a thing right now? And sometimes I like that. I am more of a console player just because I sit at my PC at work all day. Like I play a lot of video games. So when I get home and I want to play something else, like I am a sofa screen controller person.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  46. I think that depends on. And look, now that you can kind of take your save and go between and all those things. Yeah. It depends on if.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  47. You know what it is, and now that we're part of Xbox getting the people who built it to show you how to make it really, really dance is just awesome.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  48. Yeah, sure. I mean, look, there's the obvious interface part. Mouse and keyboard, and then a controller. But when you're looking at hardware, PCs, it's tough. Right, because you're looking at, well What are their driver versions? What kind of monitor do they have? What is the actual refresh rate of X, Y, and Z. We're used to it. But if anyone will tell you give me the hardware that I know I'm writing it for, you know this. And the series X is just an incredible machine.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  49. From a development side, I like the ability to focus. So our ability to focus and say and have help from them, the top engineers at Xbox to say we are going to make this look incredible on the new systems is like, from my standpoint, it's just awesome.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source

  50. It's new, but keep in mind for us that exclusivity is not unique, even though we've done PlayStation stuff. And I think the PlayStation 5 is just an insane machine. They've done a great job. We've had great success on PlayStation. We were traditionally a PC developers in the beginning. We transitioned to Xbox, became our lead platform. Like Morowin's basically exclusive to Xbox. Oblivion was exclusive to Xbox for a long period of time. Skyrim DLC was, so we've done a lot of, like, our initial stuff is all Xbox. So when we get into development and saying we're focused on Xbox and it's not abnormal for us in any way, it's been kind of the norm.

    2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source