YouSaid · the spoken record
Todd Howard
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- 202
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- 2022-11-29
- most recent
- 2022-11-29
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- 1
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- podcast
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“And then as we do it, we learn Gonna find a way, so just don't try to pen them in. Usually we leave like this developer test cell. Area in the game that we don't anticipate anyone will find and they ultimately find it. Usually has crates of all the weapons in the game and things like that.”
2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source
“Actually, we do because in the kind of games that we make, we want it to be as open as possible. So, you know, when you start a game, you're always testing it. What can I do? What would the game allow me to do? And you check everything, you try to pick up the, you know, the mugs, you try every door, you collide with everything. Like, hey, what are the rules of this world? We try to do games where we say yes as much as possible. That leads to some level of chaos. But if you were stuck in a video game, you would try everything. And usually you're going to find a door or a space where the designers didn't anticipate you piling all those crates up and getting over a wall that they didn't expect.”
2022-11-29 · Lex Fridman Podcast · #342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield · IDENTIFIED FROM THE TRANSCRIPT · source